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Matthew Schulz

Resume of 

Work experience

Intern: User Experience Research Lab, Full Sail University                                

July 2016 - Present

  • Integrated custom 3rd party emotion tracking software, Affectiva, into studies. 

  • Laboratory setup (Tech setup, software installation, troubleshooting). Responsible for installing incoming builds and stable game play while participants are testing the product.

  • Participant recruitment and vetting. Ensuring client requested demographic is met.

  • Labeling the severity and setting the bugs priority, analyzing bugs, and assigning bug to the proper owner. Multiple projects including Master of Orion received bug testing.

 

Executive Producer: Obscurity Entertainment                                      

April 2016 - Present                         

  • Development in Unreal 4 and Game Maker. Both are used on projects scheduled for release in the mobile and Steam market.

  • Integrated Banner display ads and Full-screen display ads using Ad Mob. Integrated in-app purchases using the Google Play Developer and Apple Developer.

  • Executed submission for Android using the Google Play store. Executed submissions for IOS using the Apple store.

 

Producer: Incendiary Entertainment Division                                              

Oct 2015 – July 2016

  • Producer and Scrum master on 2 core development teams. Scheduled the projects on a 5-month development cycle with 2 week sprints using Hansoft. Published 1 title through Steam.

  • Tasked and managed 15 outsourced employees including programmers, artists, sound engineers, and a marketing manager.

  • Created and managed 2 studio projects by implementing the Scrum method. Used Hansoft as the primary management software, while Perforce was used for version control, and Trello to manage the art assets.

 

Other Experience

Teaching Assistant: Full Sail University                                                          

Aug 2015 – July 2016

  • Collaborated with Entertainment Business Bachelors professors on projects and assignments for their students. Responsible for 75% of the entire undergrad curriculum.

  • Critiqued final presentations for the Entertainment Business Bachelors students every month. This included both the online and on campus students.

  • Managed the professor’s presentation material. Transitioned 60% of the presentation material into a uniform updated format.

 

Marketing Manager: Tomorrow Arts                                                    

April 2016

  • Marketing for the steam game Plastic Playground

  • Ran a month long pre and post marketing campaign through social media and digital billboards

Education

Full Sail University                

           

Masters of Science in Game Design (3.5)  

July 2015 – June 2016

  • Project & Team Management – Principles of project management. Created a project management plan, correctly ordering tasks, understanding all the factors of a successful project, and staying within budget.

  • Game Production Tools – Learned the tools used in the process of software production and project management. The tools included Microsoft Project, asset management systems, and defect tracking systems.

  • Research in Team Dynamics – Learned the basis for assessing team motivation, as well as several effective approaches to influencing behavior and facilitating high performance for individuals and the team.

 

Bachelors of Science in Entertainment Business (3.5)

Sep. 2012 – April 2015

  • Leadership & Organizational Behavior – Learned how leadership and organizational structures affect human behavior within organizations. Implemented strategies for decision making and building effective teams. 

  • Entertainment Business Models – Examined the various ways that entertainment organizations operate and generate profit from operations.

  • Principles of Business Finance - examine the process of financial analysis, financing operations and growth, and the concept of risk versus return. Covered fundamental financial topics such as the time value of money, capital budgeting, business valuation, and risk management.

Unreal Engine 4

Microsoft Office

Hansoft

Perforce

Jira

Keynote

Adobe Suite

Intuit Quick-books

Affectiva

Game Maker

Software

Budget Managing

Game Production

Marketing

Project Planning

Game Design

Visual Scripting

Scrum

Team Dynamics

Experimental Design

Quantitative Data Analysis

Qualitative Data Analysis

External & Internal Development

Project Scheduling & Milestone Management

Skills
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